#pragma once #include #include "abstractNodePainter.h" #include "global.h" class BasicGraphicsScene; class GraphModel; class NodeGeometry; class NodeGraphicsObject; class NodeState; /// @ Lightweight class incapsulating paint code. class DefaultNodePainter : public AbstractNodePainter { public: void paint(QPainter *painter, NodeGraphicsObject &ngo) const override; void drawNodeRect(QPainter *painter, NodeGraphicsObject &ngo) const; void drawConnectionPoints(QPainter *painter, NodeGraphicsObject &ngo) const; void drawFilledConnectionPoints(QPainter *painter, NodeGraphicsObject &ngo) const; void drawNodeCaption(QPainter *painter, NodeGraphicsObject &ngo) const; void drawEntryLabels(QPainter *painter, NodeGraphicsObject &ngo) const; void drawResizeRect(QPainter *painter, NodeGraphicsObject &ngo) const; };