#include "connectionState.h" #include #include #include "basicGraphicsScene.h" #include "connectionGraphicsObject.h" #include "nodeGraphicsObject.h" ConnectionState::~ConnectionState() { //resetLastHoveredNode(); } PortType ConnectionState::requiredPort() const { PortType t = PortType::None; if (_cgo.connectionId().outNodeId == InvalidNodeId) { t = PortType::Out; } else if (_cgo.connectionId().inNodeId == InvalidNodeId) { t = PortType::In; } return t; } bool ConnectionState::requiresPort() const { const ConnectionId &id = _cgo.connectionId(); return id.outNodeId == InvalidNodeId || id.inNodeId == InvalidNodeId; } bool ConnectionState::hovered() const { return _hovered; } void ConnectionState::setHovered(bool hovered) { _hovered = hovered; } void ConnectionState::setLastHoveredNode(NodeId const nodeId) { _lastHoveredNode = nodeId; } NodeId ConnectionState::lastHoveredNode() const { return _lastHoveredNode; } void ConnectionState::resetLastHoveredNode() { if (_lastHoveredNode != InvalidNodeId) { auto ngo = _cgo.nodeScene()->nodeGraphicsObject(_lastHoveredNode); ngo->update(); } _lastHoveredNode = InvalidNodeId; }