DiagramDesigner/PropertyEditor/README.md

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# QDetailsView
[中文用户?点我查看中文介绍](README_zh.md)
Inspired by the details view of Unreal Engine, QDetailsView leverages Qt's reflection system to easily build property editors for qobject.
Its core features are:
- Create type-based control editors that automatically organize the editor layout according to the reflection structure of the object.
- Utilize QML GPU rendering and control management based on the preview view.
## Usage
It is extremely easy to use—simply declare the meta-properties of a `QObject` using **`Q_PROPERTY(...)`**:
```c++
class QCustomObject : public QObject {
Q_OBJECT
Q_PROPERTY(int Int READ getInt WRITE setInt)
Q_PROPERTY(float Float READ getFloat WRITE setFloat)
...
};
```
```c++
QCustomObject obj;
QDetailsView view;
view.setObject(&obj);
view.show();
```
You will get the following result:
![image-20250826114654194](resources/image-20250826114654194.png)
## Customization
### About QPropertyHandle
`QPropertyHandle` serves as the unified entry point for QDetailsView to manipulate properties. It is typically constructed via the following interface:
```c++
static QPropertyHandle* QPropertyHandle::FindOrCreate(
QObject* inParent, // Parent object that manages the lifecycle of the PropertyHandle
QMetaType inType, // Meta-type of the property
QString inPropertyPath, // Path field of the property
Getter inGetter, // Getter function for the property
Setter inSetter // Setter function for the property
);
```
To ensure that changes to property values are detected by DetailsView, all value modifications must use the interface provided by PropertyHandle:
```c++
QPropertyHandle* handle = QPropertyHandle::Find(object, "propertyName");
if (handle) {
handle->setVar(QVariant::fromValue(newValue));
}
```
When creating a `QPropertyHandle`, you must specify a `parent`—the handle will be attached to the parent as a child object. Thus, its lifecycle is tied to the parent object. To clean it up, call:
```c++
static void QPropertyHandle::Cleanup(QObject* inParent);
```
### Custom Enum
For enum types, they must be defined within a class and declared using **`Q_ENUM(...)`**:
```c++
class QCustomObject : public QObject {
Q_OBJECT
public:
enum QCustomEnum {
One,
Two,
Three
};
Q_ENUM(QCustomEnum);
};
```
### Custom Type Editor
For custom types that do not inherit from `QObject`, you first need to declare the type using the macro **`Q_DECLARE_METATYPE(...)`** during definition.
For specific types that require only a single editor control, you can directly register the type editor using the following interface:
```c++
QQuickDetailsViewManager::Get()->registerTypeEditor(
metaType,
[](QPropertyHandle* handle, QQuickItem* parent) -> QQuickItem* {
// Implementation of the editor creation logic
}
);
```
The source code directory `QQuickDetailsViewBasicTypeEditor.cpp` contains many reference examples, such as the editor for `QDir`:
```c++
registerTypeEditor(
QMetaType::fromType<QDir>(),
[](QPropertyHandle* handle, QQuickItem* parent) -> QQuickItem* {
QQmlEngine* engine = qmlEngine(parent);
QQmlContext* context = qmlContext(parent);
QQmlComponent comp(engine);
comp.setData(R"(
import QtQuick;
import QtQuick.Controls;
import "qrc:/resources/Qml/ValueEditor"
DirectorySelector {
anchors.verticalCenter: parent.verticalCenter
width: parent.width
}
)", QUrl());
QVariantMap initialProperties;
initialProperties["parent"] = QVariant::fromValue(parent);
auto valueEditor = qobject_cast<QQuickItem*>(comp.createWithInitialProperties(initialProperties, context));
if (!comp.errors().isEmpty()) {
qDebug() << comp.errorString();
}
valueEditor->setParentItem(parent);
valueEditor->setProperty("value", handle->getVar());
connect(valueEditor, SIGNAL(asValueChanged(QVariant)), handle, SLOT(setVar(QVariant)));
connect(handle, SIGNAL(asRequestRollback(QVariant)), valueEditor, SLOT(setValue(QVariant)));
return valueEditor;
}
);
```
For editor controls that span multiple rows or have complex behaviors, you can extend the property editor by deriving from `IPropertyTypeCustomization`. This class provides two virtual functions:
```c++
class IPropertyTypeCustomization : public QEnableSharedFromThis<IPropertyTypeCustomization>
{
public:
// Used to assemble the editor for the current property row
virtual void customizeHeaderRow(QPropertyHandle* inPropertyHandle, QQuickDetailsViewRowBuilder* inBuilder);
// Used to extend child items for the current property row
virtual void customizeChildren(QPropertyHandle* inPropertyHandle, QQuickDetailsViewLayoutBuilder* inBuilder);
};
```
After implementing the derived class, register it using the following interface:
```c++
QQuickDetailsViewManager::Get()->registerPropertyTypeCustomization<QCustomType, PropertyTypeCustomization_CustomType>();
```
## TODO
- Undo/redo
- Container operations
- Extended meta-data support