DiagramDesigner/diagramCavas/include/graphicsItem/electricConnectLineItem.h

106 lines
3.1 KiB
C++

#ifndef ELECTRICCONNECTLINEITEM_H
#define ELECTRICCONNECTLINEITEM_H
#include <QPainterPath>
#include <QUuid>
#include "graphicsBaseItem.h"
struct Connection
{
QUuid nSrcNodeId;
QUuid nSrcPortId;
HandleType srcType;
PortPos srcPos;
QUuid nDestNodeId;
QUuid nDestPortId;
HandleType destType;
PortPos destPos;
Connection()
{
srcType = T_none;
srcPos = P_top;
destType = T_none;
destPos = P_top;
}
Connection(const Connection& obj)
{
nSrcNodeId = obj.nSrcNodeId;
nSrcPortId = obj.nSrcPortId;
srcType = obj.srcType;
srcPos = obj.srcPos;
nDestNodeId = obj.nDestNodeId;
nDestPortId = obj.nDestPortId;
destType = obj.destType;
destPos = obj.destPos;
}
Connection(QUuid nSNI,QUuid nSPI,HandleType sT,PortPos sPOS,QUuid nDNI,QUuid nDPI,HandleType dT,PortPos dPOS)
{
nSrcNodeId = nSNI;
nSrcPortId = nSPI;
srcType = sT;
srcPos = sPOS;
nDestNodeId = nDNI;
nDestPortId = nDPI;
destType = dT;
destPos = dPOS;
}
bool operator==(const Connection& obj)
{
return ((obj.nSrcNodeId == nSrcNodeId)&&(obj.nSrcPortId == nSrcPortId)&&(obj.srcType == srcType)&&(obj.nDestNodeId == nDestNodeId)&&(obj.nDestPortId == nDestPortId)&&(obj.destType == destType));
}
Connection& operator=(const Connection& obj)
{
if(*this == obj)
return *this;
nSrcNodeId = obj.nSrcNodeId;
nSrcPortId = obj.nSrcPortId;
srcType = obj.srcType;
srcPos = obj.srcPos;
nDestNodeId = obj.nDestNodeId;
nDestPortId = obj.nDestPortId;
destType = obj.destType;
destPos = obj.destPos;
return *this;
}
};
class ElectricConnectLineItem : public GraphicsBaseItem
{
public:
ElectricConnectLineItem(QGraphicsItem *parent = 0);
virtual ~ElectricConnectLineItem();
void setStartPoint(const QPointF& p);
void setEndPoint(const QPointF& p);
QPainterPath getPoints(void) const { return m_points; }
void moveLine(QPointF); //鼠标点击拖动
void calculatePath();
bool addConnection();
void resetCurLine(){_curLine = QPoint();}
//void updateConnection(QUuid callerId,QPointF pos); //外部调用的更新函数,id为调用者id
void setConnection(Connection con){m_connectState = con;}
Connection getConnection() const {return m_connectState;}
//QUuid getOppositeId(QUuid); //获取另一端点id
protected:
virtual QPainterPath shape() const override;
virtual QRectF boundingRect() const override;
virtual void paint(QPainter*, const QStyleOptionGraphicsItem*, QWidget*) override;
private:
Connection m_connectState;
QPainterPath m_points;
QPainterPath m_pointsBoundingRect; //包裹点的矩形集合
QList<QPointF> m_lstPoints;
QPoint _curLine; //参数1用点序号表示的当前线段起始点,参数2表示线段方向
//QPointF m_pStart;
//QPointF m_pEnd;
};
#endif