92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/**
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*\file baseSelector.h
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*
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*\brief selector是用来实现对图元进行具体操作的类,例如创建、编辑、旋转、移动等,通过对鼠标的行为动作进行具体的逻辑编写实现操作表达
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*
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*\author dsc
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*/
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#ifndef BASESELECTOR_H
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#define BASESELECTOR_H
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#include <QObject>
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#include "designerScene.h"
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enum SelectorType
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{
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ST_base = 0, //基本
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ST_cerating, //创建
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ST_moving, //移动
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ST_editing, //顶点编辑
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ST_scaling, //缩放
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ST_rotation, //旋转
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ST_connecting, //连接
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ST_subMoving, //子对象移动
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ST_linkMoving, //连接线移动
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};
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enum OperationMode
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{
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OM_none = 0,
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OM_move, //移动
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OM_create, //创建
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OM_edit, //顶点编辑
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OM_scale, //缩放
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OM_rotate, //旋转
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OM_connect, //连接
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OM_subMove,//子对象移动
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OM_linkMove, //连接线移动
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};
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class GraphicsBaseItem;
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using ItemMap = QMap<QString,QMap<QString,GraphicsBaseItem*>>;
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class BaseSelector : public QObject
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{
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Q_OBJECT
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public:
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explicit BaseSelector(FixedPortsModel* model,QObject *parent = 0);
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virtual ~BaseSelector();
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public:
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virtual void mousePressEvent(QGraphicsSceneMouseEvent*, DesignerScene*);
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virtual void mouseMoveEvent(QGraphicsSceneMouseEvent*, DesignerScene*);
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virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent*, DesignerScene*);
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virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent*, DesignerScene*);
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virtual void dragEnterEvent(QGraphicsSceneDragDropEvent *event, DesignerScene*);
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virtual void dragMoveEvent(QGraphicsSceneDragDropEvent *event, DesignerScene*);
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virtual void dropEvent(QGraphicsSceneDragDropEvent *event, DesignerScene*);
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virtual void contextMenuEvent(QGraphicsSceneContextMenuEvent *event,DesignerScene*);
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SelectorType getSelectorType() { return m_type; }
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//void setOperationMode(OperationMode m) { m_opMode = m; }
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OperationMode getOperationMode() { return ms_opMode; }
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void setCursor(DesignerScene*, const QCursor&);
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void setSceneName(const QString& str) {m_sceneName = str;}
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QString sceneName() const {return m_sceneName;}
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FixedPortsModel* getModel() {return _model;}
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void updateConnectLineByTopology(QList<QGraphicsItem *>); //通过拓扑关系更新位置
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signals:
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void setWorkingSelector(SelectorType);
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protected:
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//静态变量,用于不同类型selector间的成员共享
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static OperationMode ms_opMode;
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static QPointF ms_ptMouseDown;
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static QPointF ms_ptMouseLast;
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static double ms_dAngleMouseDownToItem; //鼠标按下时其位置和item中心点形成的夹角
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static int ms_nDragHandle; //当前抓取的控制点
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SelectorType m_type;
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QString m_sceneName;
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FixedPortsModel* _model;
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private:
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bool m_bHoverOnHandel; //鼠标是否悬停在handel
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OperationMode m_opMode;
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};
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#endif
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