PowerDesigner/source/util/rotationSelector.cpp

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#include "util/rotationSelector.h"
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <graphicsItem/graphicsBaseItem.h>
RotationSelector::RotationSelector(QObject *parent)
: BaseSelector(parent)
{
m_type = ST_rotation;
}
RotationSelector::~RotationSelector()
{
}
void RotationSelector::mousePressEvent(QGraphicsSceneMouseEvent* event, DesignerScene* scene)
{
}
void RotationSelector::mouseMoveEvent(QGraphicsSceneMouseEvent* event, DesignerScene* scene)
{
ms_ptMouseLast = event->scenePos();
QList<QGraphicsItem *> items = scene->selectedItems();
if (items.count() == 1)
{
GraphicsBaseItem* item = qgraphicsitem_cast<GraphicsBaseItem*>(items.first());
if(item)
{
//计算夹角
QPointF originPoint = item->mapToScene(item->boundingRect().center());
double dLengthY = ms_ptMouseLast.y() - originPoint.y();
double dLengthX = ms_ptMouseLast.x() - originPoint.x();
double dAngleMouseToItem = atan2(dLengthY, dLengthX) * 180 / M_PI;
// if(atan2(dLengthY, dLengthX) < 0)
// dAngleMouseToItem += 360.0;
double rotationAngle = item->rotation() + (dAngleMouseToItem - ms_dAngleMouseDownToItem);
//让角度保持在正负180的区间也就是上下两个半圈这样易于象限判断
if (rotationAngle > 180)
rotationAngle -= 360;
if (rotationAngle < -180)
rotationAngle += 360;
item->rotateOperationCopy(rotationAngle);
//qDebug() << " rotationAngle:" << rotationAngle;
}
}
}
void RotationSelector::mouseReleaseEvent(QGraphicsSceneMouseEvent* event, DesignerScene* scene)
{
QList<QGraphicsItem *> items = scene->selectedItems();
for(int n = 0; n < items.size(); n++)
{
GraphicsBaseItem* item = qgraphicsitem_cast<GraphicsBaseItem*>(items.at(n));
if(item)
{
item->removeOperationCopy();
}
}
ms_nDragHandle = H_none;
setCursor(scene, Qt::ArrowCursor);
emit setWorkingSelector(ST_base);
}