[![Build Status](http://192.168.46.100:4080/api/badges/CL-Softwares/QRedis/status.svg)](http://192.168.46.100:4080/CL-Softwares/QRedis) ## QRedis QRedis provides a modern Qt client library for communicating with a [Redis server](http://redis.io/). The code compiles exclusively with Qt 5, ensuring years of compatibility down the road. Modified with Qt 6 compatibility by Jesse Qu. ### Requirements To compile QRedis, the following requirements must be met: * GCC or Microsoft Visual C++ * Qt 5+ *It is not necessary to have Redis installed in order to build the client library. However, you will be unable to run the test suite.* ### Building QRedis QRedis uses [CMake](http://www.cmake.org/) for building the client library, which simplifies the necessary steps across all supported platforms. Assuming you have Qt 5 installed in a location that CMake can find, the client library can be built with the following steps: 1. Open a terminal and navigate to the directory containing the QRedis source code. 2. Create a new directory that will contain the object and binary files produced by the build system and change to that directory: mkdir build cd build 3. Run CMake, which will produce the appropriate Makefile for your platform: cmake .. 4. On Unix-based build systems (including [MSYS](http://www.mingw.org/wiki/MSYS) and [Cygwin](http://www.cygwin.com/)), run: make For Microsoft Visual C++, run: nmake ### Usage In order to send commands to a Redis server, you need to create an instance of the `Client` class and connect to the server. For example, if Redis is running on the same server as your application, your code might look something like this: #include QRedis::Client client; client.connectToHost("localhost"); Once the connection is complete, the client will emit the `connected()` signal. You can then begin executing commands. For example, to send the `PING` command: QRedis::Command * command = client.sendCommand("PING"); The `sendCommand()` method returns a `Command *`, which provides signals to indicate when the command has completed or when an error occurs.