AMQP-CPP/src/connectiontuneframe.h

159 lines
3.6 KiB
C
Raw Normal View History

/**
* Class describing connection tune frame
*
* A connection tune frame is sent by the server after the connection is
* started to negotiate the max frame size, the max number of channels
* and the heartbeat interval.
*
* When this frame is received, we should send back a tune-ok frame to
* confirm that we have received this frame.
*
* @copyright 2014 Copernica BV
*/
/**
* Set up namespace
*/
namespace AMQP {
/**
* Class implementation
*/
class ConnectionTuneFrame : public ConnectionFrame
{
private:
/**
* Proposed maximum number of channels
* @var uint16_t
*/
uint16_t _channels;
/**
* Proposed maximum frame size
* @var uint32_t
*/
uint32_t _frameMax;
/**
* Desired heartbeat delay
* @var uint16_t
*/
uint16_t _heartbeat;
protected:
/**
* Encode a frame on a string buffer
*
* @param buffer buffer to write frame to
*/
virtual void fill(OutBuffer& buffer) const override
{
// call base
ConnectionFrame::fill(buffer);
// add fields
buffer.add(_channels);
buffer.add(_frameMax);
buffer.add(_heartbeat);
}
public:
/**
* Construct a connection tuning frame
*
* @param channels proposed maximum number of channels
* @param frameMax proposed maximum frame size
* @param heartbeat desired heartbeat delay
*/
ConnectionTuneFrame(uint16_t channels, uint32_t frameMax, uint16_t heartbeat) :
ConnectionFrame(8), // 2x uint16_t, 1x uint32_t
_channels(channels),
_frameMax(frameMax),
_heartbeat(heartbeat)
{}
/**
* Construct a connection tune frame from a received frame
*
* @param frame received frame
*/
ConnectionTuneFrame(ReceivedFrame &frame) :
ConnectionFrame(frame),
_channels(frame.nextUint16()),
_frameMax(frame.nextUint32()),
_heartbeat(frame.nextUint16())
{}
/**
* Destructor
*/
virtual ~ConnectionTuneFrame() {}
/**
* Method id
* @return uint16_t
*/
virtual uint16_t methodID() const override
{
return 30;
}
/**
* Proposed maximum number of channels
* @return _uint16_t
*/
uint16_t channelMax() const
{
return _channels;
}
/**
* Proposed maximum frame size
* @return _uint32_t
*/
uint32_t frameMax() const
{
return _frameMax;
}
/**
* Desired heartbeat delay
* @return uint16_t
*/
uint16_t heartbeat() const
{
return _heartbeat;
}
/**
* Process the frame
* @param connection The connection over which it was received
* @return bool Was it succesfully processed?
*/
virtual bool process(ConnectionImpl *connection) override
{
// remember this in the connection
connection->setCapacity(channelMax(), frameMax());
// theoretically it is possible that the connection object gets destructed between sending the messages
Monitor monitor(connection);
// store the heartbeat the server wants
connection->setHeartbeat(heartbeat());
// send it back
connection->send(ConnectionTuneOKFrame(channelMax(), frameMax(), heartbeat()));
// check if the connection object still exists
if (!monitor.valid()) return true;
// and finally we start to open the frame
return connection->send(ConnectionOpenFrame(connection->vhost()));
}
};
/**
* end namespace
*/
}