ssl connection WIP
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@ -67,10 +67,11 @@ int main()
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// make a connection
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AMQP::Address address("amqps://guest:guest@localhost/");
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AMQP::TcpConnection connection(&handler, address);
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// we need a channel too
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AMQP::TcpChannel channel(&connection);
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// create a temporary queue
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channel.declareQueue(AMQP::exclusive).onSuccess([&connection](const std::string &name, uint32_t messagecount, uint32_t consumercount) {
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@ -20,6 +20,7 @@
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#include "tcpstate.h"
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#include "tcpclosed.h"
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#include "tcpconnected.h"
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#include "tcpsslhandshake.h"
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#include <thread>
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/**
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@ -194,7 +195,7 @@ public:
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if (_socket >= 0)
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{
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// if we need a secure connection, we move to the tls handshake
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//if (_secure) return new TcpSslHandshake(....);
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if (_secure) return new TcpSslHandshake(_connection, _socket, std::move(_buffer), _handler);
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// otherwise we have a valid regular tcp connection
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return new TcpConnected(_connection, _socket, std::move(_buffer), _handler);
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@ -220,7 +221,7 @@ public:
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if (_socket >= 0)
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{
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// if we need a secure connection, we move to the tls handshake
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//if (_secure) return new TcpSslHandshake(....);
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if (_secure) return new TcpSslHandshake(_connection, _socket, std::move(_buffer), _handler);
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// otherwise we have a valid regular tcp connection
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return new TcpConnected(_connection, _socket, std::move(_buffer), _handler);
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@ -0,0 +1,287 @@
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/**
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* TcpSslHandshake.h
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*
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* Implementation of the TCP state that is responsible for setting
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* up the STARTTLS handshake.
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*
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* @copyright 2018 Copernica BV
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*/
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/**
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* Include guard
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*/
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#pragma once
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/**
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* Dependencies
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*/
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#include "tcpoutbuffer.h"
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#include <openssl/ssl.h>
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#include <copernica/dynamic.h>
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#include <iostream>
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/**
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* Set up namespace
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*/
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namespace AMQP {
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/**
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* Class definition
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*/
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class TcpSslHandshake : public TcpState, private Watchable
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{
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private:
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/**
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* SSL structure
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* @var SSL
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*/
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SSL *_ssl;
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/**
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* The socket file descriptor
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* @var int
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*/
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int _socket;
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/**
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* The outgoing buffer
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* @var TcpOutBuffer
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*/
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TcpOutBuffer _out;
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/**
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* Helper method to report an error
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* @return TcpState*
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*/
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TcpState *reportError()
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{
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// we are no longer interested in any events for this socket
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_handler->monitor(_connection, _socket, 0);
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// we have an error - report this to the user
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_handler->onError(_connection, "failed to setup ssl connection");
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// close the socket
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close(_socket);
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// done, go to the closed state
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return new TcpClosed(_connection, _handler);
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}
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/**
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* Construct the next state
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* @param monitor Object that monitors whether connection still exists
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* @return TcpState*
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*/
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TcpState *nextState(const Monitor &monitor)
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{
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// if the object is still in a valid state, we can move to the close-state,
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// otherwise there is no point in moving to a next state
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return monitor.valid() ? new TcpClosed(this) : nullptr;
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}
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/**
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* Wait until the socket is writable
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* @return bool
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*/
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bool wait4writable()
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{
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// we need the fd-sets
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fd_set readables, writables, exceptions;
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// initialize all the sets
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FD_ZERO(&readables);
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FD_ZERO(&writables);
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FD_ZERO(&exceptions);
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// add the one socket
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FD_SET(_socket, &writables);
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// wait for the socket
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auto result = select(_socket + 1, &readables, &writables, &exceptions, nullptr);
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// check for success
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return result == 0;
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}
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public:
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/**
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* Constructor
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*
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* @todo catch the exception!
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*
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* @param connection Parent TCP connection object
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* @param socket The socket filedescriptor
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* @param context SSL context
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* @param buffer The buffer that was already built
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* @param handler User-supplied handler object
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* @throws std::runtime_error
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*/
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TcpSslHandshake(TcpConnection *connection, int socket, TcpOutBuffer &&buffer, TcpHandler *handler) :
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TcpState(connection, handler),
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_socket(socket),
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_out(std::move(buffer))
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{
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SSL_library_init();
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// create ssl object
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_ssl = SSL_new(SSL_CTX_new(TLS_client_method()));
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// leap out on error
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if (_ssl == nullptr) throw std::runtime_error("ERROR: SSL structure is null");
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// we will be using the ssl context as a client
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// @todo check return value
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SSL_set_connect_state(_ssl);
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// associate the ssl context with the socket filedescriptor
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// @todo check return value
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SSL_set_fd(_ssl, socket);
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// we are going to wait until the socket becomes writable before we start the handshake
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_handler->monitor(_connection, _socket, writable);
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}
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/**
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* Destructor
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*/
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virtual ~TcpSslHandshake() noexcept
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{
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// close the socket
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close(_socket);
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}
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/**
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* The filedescriptor of this connection
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* @return int
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*/
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virtual int fileno() const override { return _socket; }
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/**
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* Process the filedescriptor in the object
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* @param fd Filedescriptor that is active
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* @param flags AMQP::readable and/or AMQP::writable
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* @return New state object
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*/
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virtual TcpState *process(int fd, int flags) override
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{
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// must be the socket
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if (fd != _socket) return this;
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// start the ssl handshake
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int result = SSL_do_handshake(_ssl);
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// if the connection succeeds, we can move to the ssl-connected state
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// @todo we need the sslconnected state object
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if (result == 1) return this; // new TcpSslConnected(connection, socket, _ssl, std::move(_out), _handler);
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// if there is a failure, we must close down the connection
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if (result == 0) return reportError();
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// -1 was returned, so we must investigate what is going on
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auto error = SSL_get_error(_ssl, result);
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// check the error
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switch (error) {
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case SSL_ERROR_WANT_READ:
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// the handshake must be repeated when socket is readable, wait for that
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std::cout << "wait for readability" << std::endl;
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_handler->monitor(_connection, _socket, readable);
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break;
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case SSL_ERROR_WANT_WRITE:
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// the handshake must be repeated when socket is readable, wait for that
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std::cout << "wait for writability" << std::endl;
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_handler->monitor(_connection, _socket, writable);
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break;
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default:
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// @todo implement handling other error states
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std::cout << "unknown error state " << error << std::endl;
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// @todo we have to close the connection
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return reportError();
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}
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// keep same object
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return this;
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}
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/**
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* Send data over the connection
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* @param buffer buffer to send
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* @param size size of the buffer
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*/
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virtual void send(const char *buffer, size_t size) override
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{
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// @todo because the handshake is still busy, outgoing data must be cached
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}
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/**
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* Flush the connection, sent all buffered data to the socket
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* @return TcpState new tcp state
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*/
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virtual TcpState *flush() override
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{
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// @todo implementation?
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return nullptr;
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}
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/**
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* Report that heartbeat negotiation is going on
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* @param heartbeat suggested heartbeat
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* @return uint16_t accepted heartbeat
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*/
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virtual uint16_t reportNegotiate(uint16_t heartbeat) override
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{
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/*
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* @todo what should we do here?
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// remember that we have to reallocated (_in member can not be accessed because it is moved away)
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_reallocate = _connection->maxFrame();
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// pass to base
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return TcpState::reportNegotiate(heartbeat);
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*/
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return 0;
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}
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/**
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* Report to the handler that the connection was nicely closed
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*/
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virtual void reportClosed() override
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{
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/*
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// we no longer have to monitor the socket
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_handler->monitor(_connection, _socket, 0);
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// close the socket
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close(_socket);
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// socket is closed now
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_socket = -1;
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// copy the handler (if might destruct this object)
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auto *handler = _handler;
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// reset member before the handler can make a mess of it
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_handler = nullptr;
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// notify to handler
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handler->onClosed(_connection);
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*/
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}
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};
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/**
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* End of namespace
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*/
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}
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