updated Makefile, removed vhost from Login object
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c3dc55eeab
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10
src/Makefile
10
src/Makefile
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@ -1,14 +1,14 @@
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CPP = g++-4.8
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RM = rm -f
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CPP = g++
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RM = rm -f
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CPPFLAGS = -Wall -c -I. -O2 -flto -std=c++11 -g
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LD = g++
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LD = g++
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LD_FLAGS = -Wall -shared -O2
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RESULT = libcopernica_amqp.so
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RESULT = libamqp++.so
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STATIC = $(RESULT:%.so=%.a)
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SOURCES = $(wildcard *.cpp)
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OBJECTS = $(SOURCES:%.cpp=%.o)
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OBJECTS_STATIC = $(SOURCES:%.cpp=%.s.o)
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OBJECTS_STATIC = $(SOURCES:%.cpp=%.s.o)
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all: ${OBJECTS} ${OBJECTS_STATIC} ${RESULT}
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$(MAKE) STATIC_LIB
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@ -50,7 +50,7 @@ ChannelImpl::ChannelImpl(Channel *parent, Connection *connection, ChannelHandler
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_state = state_closed;
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// invalid id, this channel can not exist
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handler->onChannelError(_parent, "Max number of channels reached");
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handler->onError(_parent, "Max number of channels reached");
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}
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else
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{
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@ -15,6 +15,29 @@
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*/
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namespace AMQP {
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/**
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* Construct an AMQP object based on full login data
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*
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* The first parameter is a handler object. This handler class is
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* an interface that should be implemented by the caller.
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*
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* Note that the constructor is private to ensure that nobody can construct
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* this class, only the real Connection class via a friend construct
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*
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* @param parent Parent connection object
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* @param handler Connection handler
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* @param login Login data
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*/
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ConnectionImpl::ConnectionImpl(Connection *parent, ConnectionHandler *handler, const Login &login, const std::string &vhost) :
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_parent(parent), _handler(handler), _login(login), _vhost(vhost)
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{
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// we need a protocol header
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ProtocolHeaderFrame header;
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// send out the protocol header
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send(header);
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}
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/**
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* Destructor
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*/
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@ -27,18 +50,6 @@ ConnectionImpl::~ConnectionImpl()
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close();
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}
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/**
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* Initialize the connection
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*/
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void ConnectionImpl::initialize()
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{
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// we need a protocol header
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ProtocolHeaderFrame header;
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// send out the protocol header
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send(header);
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}
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/**
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* Add a channel to the connection, and return the channel ID that it
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* is allowed to use, or 0 when no more ID's are available
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@ -33,7 +33,7 @@ bool ConnectionTuneFrame::process(ConnectionImpl *connection)
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connection->send(okframe);
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// and finally we start to open the frame
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ConnectionOpenFrame openframe(connection->login().vhost());
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ConnectionOpenFrame openframe(connection->vhost());
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// send the open frame
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connection->send(openframe);
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