217 lines
6.0 KiB
C++
217 lines
6.0 KiB
C++
/**
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* TcpConnected.h
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*
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* The actual tcp connection - this is the "_impl" of a tcp-connection after
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* the hostname was resolved into an IP address
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*
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* @author Emiel Bruijntjes <emiel.bruijntjes@copernica.com>
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* @copyright 2015 - 2016 Copernica BV
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*/
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/**
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* Include guard
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*/
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#pragma once
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/**
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* Dependencies
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*/
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#include "tcpoutbuffer.h"
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#include "tcpinbuffer.h"
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/**
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* Set up namespace
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*/
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namespace AMQP {
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/**
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* Class definition
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*/
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class TcpConnected : public TcpState, private Watchable
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{
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private:
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/**
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* The socket file descriptor
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* @var int
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*/
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int _socket;
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/**
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* The outgoing buffer
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* @var TcpOutBuffer
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*/
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TcpOutBuffer _out;
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/**
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* An incoming buffer
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* @var TcpInBuffer
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*/
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TcpInBuffer _in;
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/**
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* Helper method to report an error
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* @return bool Was an error reported?
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*/
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bool reportError()
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{
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// some errors are ok and do not (necessarily) mean that we're disconnected
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if (errno == EAGAIN || errno == EWOULDBLOCK || errno == EINTR) return false;
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// we have an error - report this to the user
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_handler->onError(_connection, strerror(errno));
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// done
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return true;
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}
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/**
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* Construct the next state
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* @param monitor Object that monitors whether connection still exists
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* @return TcpState*
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*/
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TcpState *nextState(const Monitor &monitor)
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{
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// if the object is still in a valid state, we can move to the close-state,
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// otherwise there is no point in moving to a next state
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return monitor.valid() ? new TcpClosed(this) : nullptr;
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}
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public:
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/**
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* Constructor
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* @param connection Parent TCP connection object
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* @param socket The socket filedescriptor
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* @param buffer The buffer that was already built
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* @param handler User-supplied handler object
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*/
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TcpConnected(TcpConnection *connection, int socket, TcpOutBuffer &&buffer, TcpHandler *handler) :
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TcpState(connection, handler),
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_socket(socket),
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_out(std::move(buffer)),
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_in(4096)
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{
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// if there is already an output buffer, we have to send out that first
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if (_out) _out.sendto(_socket);
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// tell the handler to monitor the socket, if there is an out
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_handler->monitor(_connection, _socket, _out ? readable | writable : readable);
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}
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/**
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* Destructor
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*/
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virtual ~TcpConnected()
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{
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// we no longer have to monitor the socket
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_handler->monitor(_connection, _socket, 0);
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// close the socket
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close(_socket);
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}
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/**
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* Process the filedescriptor in the object
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* @param fd Filedescriptor that is active
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* @param flags AMQP::readable and/or AMQP::writable
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* @return New state object
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*/
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virtual TcpState *process(int fd, int flags) override
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{
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// must be the socket
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if (fd != _socket) return this;
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// because the object might soon be destructed, we create a monitor to check this
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Monitor monitor(this);
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// can we write more data to the socket?
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if (flags & writable)
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{
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// send out the buffered data
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auto result = _out.sendto(_socket);
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// are we in an error state?
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if (result < 0 && reportError()) return nextState(monitor);
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// if buffer is empty by now, we no longer have to check for
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// writability, but only for readability
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if (!_out) _handler->monitor(_connection, _socket, readable);
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}
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// should we check for readability too?
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if (flags & readable)
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{
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// read data from buffer
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ssize_t result = _in.receivefrom(_socket, _connection->expected());
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// are we in an error state?
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if (result < 0 && reportError()) return nextState(monitor);
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// we need a local copy of the buffer - because it is possible that "this"
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// object gets destructed halfway through the call to the parse() method
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TcpInBuffer buffer(std::move(_in));
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// parse the buffer
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auto processed = _connection->parse(buffer);
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// "this" could be removed by now, check this
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if (!monitor.valid()) return nullptr;
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// shrink buffer
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buffer.shrink(processed);
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// restore the buffer as member
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_in = std::move(buffer);
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}
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// keep same object
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return this;
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}
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/**
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* Send data over the connection
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* @param buffer buffer to send
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* @param size size of the buffer
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*/
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virtual void send(const char *buffer, size_t size) override
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{
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// is there already a buffer of data that can not be sent?
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if (_out) return _out.add(buffer, size);
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// there is no buffer, send the data right away
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auto result = write(_socket, buffer, size);
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// number of bytes sent
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size_t bytes = result < 0 ? 0 : result;
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// ok if all data was sent
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if (bytes >= size) return;
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// add the data to the buffer
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_out.add(buffer + bytes, size - bytes);
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// start monitoring the socket to find out when it is writable
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_handler->monitor(_connection, _socket, readable | writable);
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}
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/**
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* Report that heartbeat negotiation is going on
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* @param heartbeat suggested heartbeat
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* @return uint16_t accepted heartbeat
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*/
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virtual uint16_t reportNegotiate(uint16_t heartbeat) override
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{
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// allocate a buffer that is big enough for the biggest possible frame
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_in.reallocate(_connection->maxFrame());
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// pass to base
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return TcpState::reportNegotiate(heartbeat);
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}
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};
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/**
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* End of namespace
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*/
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}
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