AMQP-CPP/src/linux_tcp/tcpconnection.cpp

218 lines
6.1 KiB
C++

/**
* TcpConnection.cpp
*
* Implementation file for the TCP connection
*
* @author Emiel Bruijntjes <emiel.bruijntjes@copernica.com>
* @copyright 2015 - 2018 Copernica BV
*/
/**
* Dependencies
*/
#include "includes.h"
#include "tcpresolver.h"
#include "tcpstate.h"
/**
* Set up namespace
*/
namespace AMQP {
/**
* Constructor
* @param handler User implemented handler object
* @param hostname The address to connect to
*/
TcpConnection::TcpConnection(TcpHandler *handler, const Address &address) :
_handler(handler),
_state(new TcpResolver(this, address.hostname(), address.port(), address.secure())),
_connection(this, address.login(), address.vhost()) {}
/**
* Destructor
*/
TcpConnection::~TcpConnection() noexcept = default;
/**
* The filedescriptor that is used for this connection
* @return int
*/
int TcpConnection::fileno() const
{
// pass on to the state object
return _state->fileno();
}
/**
* The number of outgoing bytes queued on this connection.
* @return std::size_t
*/
std::size_t TcpConnection::queued() const
{
return _state->queued();
}
/**
* Process the TCP connection
* This method should be called when the filedescriptor that is registered
* in the event loop becomes active. You should pass in a flag holding the
* flags AMQP::readable or AMQP::writable to indicate whether the descriptor
* was readable or writable, or bitwise-or if it was both
* @param fd The filedescriptor that became readable or writable
* @param events What sort of events occured?
*/
void TcpConnection::process(int fd, int flags)
{
// monitor the object for destruction, because you never know what the user
Monitor monitor(this);
// store the old state
auto *oldstate = _state.get();
// pass on the the state, that returns a new impl
auto *newstate = _state->process(monitor, fd, flags);
// if the state did not change, we do not have to update a member,
// when the newstate is nullptr, the object is (being) destructed
// and we do not have to do anything else either
if (oldstate == newstate || newstate == nullptr) return;
// in a bizarre set of circumstances, the user may have implemented the
// handler in such a way that the connection object was destructed
if (!monitor.valid())
{
// ok, user code is weird, connection object no longer exist, get rid of the state too
delete newstate;
}
else
{
// replace it with the new implementation
_state.reset(newstate);
}
}
/**
* Flush the tcp connection
*/
void TcpConnection::flush()
{
// monitor the object for destruction
Monitor monitor(this);
// keep looping
while (true)
{
// flush the object
auto *newstate = _state->flush(monitor);
// done if object no longer exists
if (!monitor.valid()) return;
// also done if the object is still in the same state
if (newstate == _state.get()) return;
// replace the new state
_state.reset(newstate);
}
}
/**
* Close the connection
* @return bool
*/
bool TcpConnection::close(bool immediate)
{
// @todo what if not yet connected / still doing a lookup / already disconnected?
// if no immediate disconnect is needed, we can simply start the closing handshake
if (!immediate) return _connection.close();
// fail the connection / report the error to user-space
_connection.fail("connection prematurely closed by client");
// change the state
_state.reset(new TcpClosed(_state.get()));
// done, we return true because the connection is closed
return true;
}
/**
* Method that is called when the heartbeat frequency is negotiated.
* @param connection The connection that suggested a heartbeat interval
* @param interval The suggested interval from the server
* @return uint16_t The interval to use
*/
uint16_t TcpConnection::onNegotiate(Connection *connection, uint16_t interval)
{
// tell the max-frame size
_state->maxframe(connection->maxFrame());
// tell the handler
return _handler->onNegotiate(this, interval);
}
/**
* Method that is called by the connection when data needs to be sent over the network
* @param connection The connection that created this output
* @param buffer Data to send
* @param size Size of the buffer
*/
void TcpConnection::onData(Connection *connection, const char *buffer, size_t size)
{
// send the data over the connection
_state->send(buffer, size);
}
/**
* Method called when the connection ends up in an error state
* @param connection The connection that entered the error state
* @param message Error message
*/
void TcpConnection::onError(Connection *connection, const char *message)
{
// monitor to check if "this" is destructed
Monitor monitor(this);
// remember the old state (this is necessary because _state may be modified by user-code)
auto *oldstate = _state.get();
// tell the state that an error occured at the amqp level
auto *newstate = _state->onAmqpError(monitor, message);
// leap out if nothing changes
if (newstate == nullptr || newstate == oldstate) return;
// assign the new state
_state.reset(newstate);
}
/**
* Method that is called when the connection was closed.
* @param connection The connection that was closed and that is now unusable
*/
void TcpConnection::onClosed(Connection *connection)
{
// monitor to check if "this" is destructed
Monitor monitor(this);
// remember the old state (this is necessary because _state may be modified by user-code)
auto *oldstate = _state.get();
// tell the state that the connection was closed at the amqp level
auto *newstate = _state->onAmqpClosed(monitor);
// leap out if nothing changes
if (newstate == nullptr || newstate == oldstate) return;
// assign the new state
_state.reset(newstate);
}
/**
* End of namespace
*/
}